Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Nintendo 3DS XL

Like Making a Puzzle

Iwata

When I first saw the actual Nintendo 3DS XL, I was struck by how the LCD occupies quite a large area of the entire face. Put a different way, the "picture frames," so to say, of the LCDs are incredibly narrow compared to previous Nintendo hardware.

Murakami

That, too, is quite different from previous hardware.

Iwata

Of course, when it comes to other types of electric devices, lots of products have even smaller frames, but as for game systems within Nintendo's standards and conditions, I was impressed at how narrow it is. Today, I really wanted to ask how you did that.

Koshiishi

The key was probably the speakers.

Fujita

Yes. Speaker size influences frame design, but the first design picture that came to our design team was already such that the same speaker as in the Nintendo 3DS wouldn't fit. (laughs)

Everyone

(laughs)

Fujita

As much as possible, we wanted to achieve what was pictured, so we searched for small speakers, and considered moving the speakers to the bottom half. We modified the DSi XL and put the speakers by the buttons, and checked how it sounded by listening to the opening theme music from Dragon Quest.

Iwata

But if the speakers get smaller or sound comes from someplace other than the screen, then the sound may have half the effect.

Fujita

Yes, musics play important role in the games, so we had a number of speaker makers introduce a variety of technologies and heard about some thinner, elongated speakers.

Iwata

Oh, instead of round ones.

Fujita

Right. When we first heard about them, they still weren't practical, but they would really put out sound, so we thought they just might work. Then we did a lot of research along with the manufacturer and came up with the speakers that we used on the final product.

Iwata

You made custom-sized speakers to fit within a limited, narrow space. How do they sound?

Fujita

On a graph of acoustic characteristics, they aren't exactly identical to the Nintendo 3DS speakers. The speaker size is smaller than that of the ones on the 3DS so sonically it had a disadvantage. But by fine-tuning the structure and capabilities of the speakers itself, and then optimizing the sound with the software, we tried to have them sound like the ones on the 3DS as closely as possible.

Iwata

I see. A lot of effort was put into it.

Fujita

It isn't something you can see, but we've done quite a lot.

Iwata

Unless you really worked on areas aside from the speakers too, you wouldn't have been able to accomplish so much, so everyone concentrated on it and did their best.

Miyatake

Adding to what we said about the frame, we made the base color black for everything on the Nintendo 3DS in order to accent the stereoscopic 3D. But the screen this time is big enough that the size alone can really immerse you, so we could use coloring besides black.

Iwata

If you're concentrating, a screen this big is plenty, even without relying on visual correction by the frame.

Murakami

That's right. As for making the system as a whole thin, the resin is important. With a conventional plastic resin, it always gets thick, but this time we used a thin resin that's hard and provides good protection.

Iwata

Does a hard resin make it difficult to shape?

Murakami

Yes, and it's hard to bring out the color.

Iwata

Really?

Miyatake

When you open the Nintendo 3DS, for the surface material of the upper side, we're using a new resin called nylon GF55.

Iwata

GF stands for glass fiber, right?

Murakami

Yes. It's a plastic reinforced with fine glass fiber.

Iwata

So does the name GF55 mean that it's 55% glass fiber?

Miyatake

You got it. Usually, you bring out the color of the resin and then paint on it to draw out nice colors, but with GF resin, the original coloring doesn't come out well.

Iwata

With 55% glass fiber, don't machining and decoration also get difficult?

Miyatake

Yes, they do. So the normal processes just don't work! (laughs) You spray on paint to serve as a nice base color, and then spray on a second coat for decoration.

Iwata

Hmm, I didn't know that.

Murakami

That does mean that the painting takes some work, but without this material, we couldn't have worked out this balance of it being thick, but strong at the same time. And when it came to the hinge…

Fujita

Yeah. At the thinnest parts it has a thickness of less than one millimeter.

Murakami

And we completely rethought such aspects as clearance when assembling the various elements, performing incredibly detailed simulations for tolerance analysis.

Iwata

The most difficult terminology ever are popping up in today's "Iwata Asks"! (laughs)

Everyone

(laughs)

Iwata

First, clearance basically means space—in this case, the space for parts to move. Clearance means that there is enough space for this part and that part not to touch each other. Have I got that right?

Murakami

Yes, that's right.

Iwata

And tolerance, since it is nearly impossible when mass producing parts to make everything exactly the same size as in the designs, is a value you decide on, saying, "This much is acceptable." When assembling numerous parts, that difference could have an effect on the whole thing, so tolerance analysis is calculating ahead of time to make sure that doesn't happen.

Murakami

That's it. Thanks for the assist! (laughs)

Iwata

If each piece has tolerance, then every little differences could add up to quite a lot.

Everyone

(nodding emphatically)

Murakami

We talked for hours, saying things like "Can we make this 0.1 millimeter smaller?" (laughs)

Iwata

For hours?

Koshiishi

Quite a lot. Suppose there's a 0.3-millimeter clearance, and you take 0.1 from here and 0.1 from there, that makes 0.5, so we'd be like, "We might be able to get an FPC through here."

Iwata

I heard about FPC (flexible printed circuit) for the Nintendo 3DS, too. It's a thin cable that connects various separate electrical circuit boards.

Murakami

It's this. (looking at a transparent model)

Iwata

For example, in order to electrically connect the upper and lower parts at this hinge, there's an FPC wrapped around in there. Am I correct in thinking that there are three FPCs in here?

Koshiishi

Yes, there are three.

Iwata

You say it like it's no big deal, but it's really not easy to do! (laughs) Devices like this really are made like a puzzle, with the most precise calculations.