Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Swapnote

"Is This Project All Right?"

Iwata

Today, I would like to ask about the Swapnote application, which became available in the Nintendo eShop. First, I would like each of you to introduce yourself, including what you were in charge of.

Takenouchi

I'm Takenouchi from Denyu-sha.1 I pulled together the programming for Swapnote and also worked on programming for the SpotPass2 feature. 1. Denyu-sha Co., Ltd.: A game developer in Kyoto. Denyusha developed software for the portable game system Pokémon™ Mini, collaborated in development of Nintendo Zone™ and Demae Channel (available in Japan), and in addition to Swapnote™, it has developed Game Memo for the Nintendo 3DS™ system. Established in 2002.

2. SpotPass™: A feature in the Nintendo 3DS system that when activated receives various information and content from Nintendo when near a wireless LAN access point.

Kondo

I'm Kondo from Denyu-sha. I was in charge of lead design, mainly related to UI (user interface).

Imai

I'm Imai from Nintendo's Network Business Department. I was director.

Kitai

I'm Kitai, also from the Network Business Department. I was in charge of designing the stationery. I participated towards the end of development.

Iwata

Kitai-san, how long has it been since you moved to the Network Business Department?

Kitai

About six months.

Iwata

Part of this project changed a little toward the end when Kitai-san joined, right?

Imai

Yes.

Iwata

I'll ask about that later. Imai-san, would you tell me about the path this software took?

Imai

Sure. It originally started soon after the Nintendo DSi3 system went on sale (in Japan) in November 2008. We were talking about how there wasn't much downloadable software for it. 3. Nintendo DSi™: Released November 2008. A handheld game system that incorporates features such as Nintendo DSi Camera and Nintendo DSi Sound. Users with wireless Internet access can connect their system to the Nintendo DSi Shop to purchase downloadable software.

Iwata

Our readers may find it rather strange that discussion of how little software there was for the Nintendo DSi led to this software for Nintendo 3DS. (laughs)

Imai

Yes. (laughs) We were talking about whether there was anything we could do within the department, and the idea for a picture diary came up. It would be perfect for downloadable software, so I raised my hand and said I'd do it. And that's how this project began.

Iwata

Why did you volunteer?

Imai

Before the idea of a picture diary came up, I had thought it would be neat to be able to record a child's development, like in a maternity health record book, and then give it to him when he grew up. And Iwata-san, you were always talking about "my DS" back then. If something is invested with your own feelings or your sentiments toward those who are important to you, that thing becomes an important treasure—it becomes "my" thing.

Then, when we had the idea for a picture diary, I remembered that my older sister had been keeping a diary for ten years, ever since the birth of her baby. What she had been doing was exactly what I had wanted to do with a maternity health record book. With a stylus with a picture diary, you could do exactly that.

Iwata

In this day and age, with the spread of personal computers and cell phones, typing is a matter of course, so why did you decide on a handwritten picture diary?

Imai

I think anyone would agree that with typewritten e-mail you can't fully get your feelings across.

Iwata

There are pictograms and emoticons, but with text, it's still often difficult to express your feelings. People say it is easy to get into a quarrel via e-mail.

Imai

Exactly. A long time ago, one of my friends couldn't get their feelings across in a cell-phone e-mail and ended up getting into a fight, and eventually just tossed it in a lake! (laughs) That friend did go get it later, though.

Everyone

(laughs)

Imai

That's how difficult it is to convey your feelings through text alone. But with handwriting, the writer's personality comes out and there's warmth to it. While focusing on handwriting, toward the beginning of development of the Nintendo DSi system, we were imagining something simple you would use just to keep your own picture diary.

Iwata

Not an exchange diary you would pass back and forth with someone else.

Imai

Right. We intended to finish in three months.

Iwata

And the three months became three years.

Imai

Yes. (laughs) When we began development, we talked about doing a picture diary ourselves to find out what one is like.

Iwata

On paper?

Imai

Yes. A real picture diary that you write on paper. But of the development staff members, Kondo-san from Denyu-sha was the only one keeping a diary every day.

Kondo

Yes. (laughs)

Imai

So we started keeping picture diaries, and after about a month, when I asked everyone about it, the only ones continuing were Takenouchi-san and I.

Takenouchi

That's right! (laughs)

Imai

So we thought, "Is this project all right?" Why people quit became a big theme for us.

Iwata

You wondered how you could get people to keep it up.

Imai

Exactly.

Iwata

By the way, Takenouchi-san, when you first heard about the picture diary idea, what did you think? Judging from what I've just heard, it isn't difficult to imagine that you thought, "Is there really a demand for it?"

Takenouchi

Yes. To be honest, in this digital age, typing would only be normal, so at first I wondered, "What's the point of making it handwritten?"

Iwata

I thought so! (laughs)

Everyone

(laughs)

Takenouchi

But as we mentioned earlier, once I started actually keeping a diary, I was surprised to find I could keep going.

Iwata

Was that because you found keeping a diary could be fun?

Takenouchi

Yes. Writing a diary, I made all kinds of discoveries. For example, a small thing was how thoroughly dependent I was on a computer or cell phone's kanji conversion function. I noticed that I couldn't write kanji characters anymore!

And there are some things you can't type—like adding in a little illustration or adding emphasis through large letters—that you can easily do handwritten. You clearly leave behind your memories, so I definitely thought it was fun.

Iwata

And that's why you were able to continue?

Takenouchi

Yes.

Iwata

Kondo-san, you had been keeping a diary for a long time, right?

Kondo

Yes. When I heard about this, I had been doing it for about six years, so I thought it was the perfect job for me! (laughs)

Iwata

What is fun about keeping a diary?

Kondo

I like how what you write rapidly builds up. And when I read back over what I've written, I make discoveries, like, "Oh, so that's what I was thinking back then." So I knew what was fun about a diary, but I wondered a lot over how I could convey that to others, and what I could do to have them keep a diary, too. Only two members of the development team had been able to keep writing, so I thought we needed something extra for our picture diary that would keep people going.