Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Nintendo 3DS



Style Savvy: Trendsetters

Style Savvy—For Fathers and Daughters

Hattori

We made the previous game mainly for girls who can't buy whatever they want, but after we released it, guys like Yamagami-san played it a lot, too.

Iwata

I suppose it was fun simply as a game. A lot of people said there's no good time to quit.

Hattori

And if you think about it, there are a lot of guys who like running a store and customizing things to their own taste, and coordinating outfits isn't an enjoyment peculiar to women, so after we made it, we realized that it wasn't a game just for girls.

Iwata

But it isn't a fighting game either, right?

Everyone

(laughs)

Hattori

Well, earlier, Yamagami-san's remarks just dumfounded me, but in fact, we did make it so it could be played that way too. The previous game was enjoyed by a lot of guys, unexpectedly to our assumptions, so this time we made it so it allows for even more different ways to play, and put in elements that allows for discovery. So Yamagami-san's play style is also one of the correct ways to play. When I asked around, the male staff do play the game differently. I thought all those different ways to play are just fine, so we made the game so it could be enjoyed by anyone in their very own way. For example, one guy on the development staff talked about how much he can earn, like how much money he can wrest from their customers with a single outfit! (laughs)

Yamagami

He's right. If a customer says they can spend about 30,000 yen, you aim for about 29,000 so you can make the most possible.

Hattori

But if it's an amazing outfit, they might even pay a little more than 30,000.

Yamagami

Really?

Hattori

Didn't you know that?

Yamagami

Nuh-uh.

Everyone

(laughs)

Tamura

The way Yamagami-san plays is from the store staff's viewpoint more than the customer's. To a store staff, profit is most important.

Tsujii

That's right.

Tamura

Some apparel company probably wants to hire people like Yamagami-san who sell things that way.

Yamagami

Huh? (laughs)

Tamura

Aggressively selling to customers who enter the shop is something that real shop runners learn to do, so I want Yamagami-san to try being on a sales floor sometime. He might become a charismatic and popular salesperson! (laughs)

Everyone

(laughs)

Yamagami

I found something in this game to be incredibly interesting. I'm getting older and my memory is worsening, but I really remember the customers who appear in Style Savvy.

Tamura

Oh, that's interesting.

Yamagami

I'm like, "Not long ago, this person bought such-and-such."

Iwata

I suppose you remember the customers so well because you spend so much time on each of them! (laughs)

Yamagami

Oh, yeah, right! I'm usually forgetting stuff all the time, but even as I wonder why I remember so well, I think, "All right, I'm going to please this customer again!" Then, following what products that person bought before, I suggest certain items.

Tamura

You've got to get out on the store floor! (laughs)

Tsujii

Yes, you must join our industry! (laughs)

Tamura

You're a candidate for store manager! (laughs)

Everyone

(laughs)

Tamura

If you go to a real girls' shop, sometimes guys work there, right? They're selling from a man's point of view. Girls say they want a female salesperson to help them, but some actually want to hear a guy's opinion. Men can even sell more than a woman store manager.

Tsujii

That's right.

Tamura

I think Yamagami-san would sell a lot.

Yamagami

These are surprising compliments! (laughs)

Iwata

But not every guy plays it like Yamagami-san, right? How about you Sasaki-san?

Sasaki

Unlike Yamagami-san, I don't think of the customers as enemies.

Iwata

Right! (laughs)

Sasaki

I show girls a character adorned all pretty as if they were my daughter, and when they say, "That's cute!" I feel like I've leveled up.

Iwata

You feel like your experience points in real life have gone up?

Sasaki

Yes. But I suppose another ulterior motive is to have women praise me. (laughs) Those are the dynamics within me when I play.

Tsujii

Um…Sasaki-san mentioned his own daughter, and I've experienced something similar.

Iwata

What was it?

Tsujii

I have a daughter who was in elementary school when development began, but now she's in her second year of junior high. When we played the original Style Savvy, she would ask, "How do you like this ensemble, Dad?" and I'd say, "I think the other one's best." She'd say, "How about this one, then?" and I'd be like, "Yeah, that's good!"

Iwata

It's a happy daughter who can ask her father about fashion!

Tsujii

Well, she knows I work in fashion, but the game occasioned conversation with my daughter and I even went to buy clothes with her together in the real world.

Iwata

But you never had before?

Tsujii

No, just these last one or two years. We talk as we pick out clothes together: "What do you think?" "I like this one." "But aren't the colors nicer on this one?" "Hmm…"

Iwata

It's like Style Savvy in real life!

Tsujii

Yeah. The next thing I know, I'm putting together outfits and buying a bunch! (laughs)

Hattori

Dad's the one to buy, of course.

Tsujii

Of course! (laughs)

Iwata

Inspiring conversation between father and daughter is an interesting use of the game.

Tamura

Yes, I think so. We could have used that in marketing: "Style Savvy—for fathers and daughters!"

Iwata

Uh-huh! (laughs)

Tamura

A lot of dads I know are worried about the distance between themselves and their daughters. You can give such people this game as a gift. And if you aren't married, you can use this to train for giving your girlfriend friendly suggestions in fashion.

Tsujii

That's why I hope this game leads to communication in real life!