Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Star Fox 64 3D

Three Times the Volume

Iwata

With regard to using the gyro sensor, did it turn out the way you envisioned, Miyamoto-san?

Miyamoto

Yes. Better, actually. Usually, the correct order is to play with the Circle Pad, and once you're fairly good at that, you can switch to the gyro sensor as a side option. But with this game, it's so easy that you can start with the gyro sensor and keep the Circle Pad as a side option.

Iwata

The gyro sensor is a must-use feature.

Miyamoto

Yes. That's how comfortable it is to use. Games until now gave the impression of playing within a limited angle of view, but when you play with the gyro sensor, (gesturing as if thrusting his face into the screen) it's like your face is buried in the screen.

Iwata

It's that much of an immersive experience.

Miyamoto

The space has expanded exponentially. You know how horses that pull carriages wear blinders so they can't look aside?

Iwata

Uh-huh.

Miyamoto

It's like those are suddenly gone, so you feel an incredible sense of freedom. Besides, it's simply comfortable to operate. For example, when you go scuba diving, there's an underwater scooter you hand hold on to with both hands.

Iwata

Yeah. It looks like a torpedo with a propeller.

Miyamoto

It's like you're holding on to one of those. You play as if you're underwater holding on to an underwater scooter and zooming along.

Iwata

I see.

Miyamoto

But one challenge arose on the Nintendo 3DS system.

Iwata

It's weak when viewed from an angle.

Miyamoto

Exactly. Each person will view it differently, so when it's hard to see, you can shut off the 3D Depth Slider and use the gyro sensor to your heart's content. Or you can do the opposite. I hope people will play it however they like.

Iwata

The 3D Depth Slider is on the top right so you can switch anytime you like.

Miyamoto

Right. And when you're playing with the gyro sensor, there's a hybrid method including the Circle Pad.

Amano

If you decide you want to use the Circle Pad in the midst of play, it will switch the moment you touch it.

Iwata

When you want to comfortably zip through an arch, you use the gyro sensor, and you use the Circle Pad for a boss battle. You can change the method of game control in an instant even within the same course.

Amano

Right. I hope people will play according to their own tastes.

Iwata

Okay. I'd like to finish up with messages for the fans. Takano-san, would you start us off?

Takano

This time, I checked one thing after the other that Q-Games had made. That was really fun.

Iwata

Even though you made the original 14 years earlier?

Takano

Yes. For example, on stages in which you were to fly under overhead structures, I used to just fly over them on Star Fox 64, but with the gyro sensor, I can smartly fly under. It's fun because I think, "Hey, aren't I pretty good?" (laughs)

Iwata

Uh-huh. (laughs)

Takano

Some who played the original Star Fox are fathers now. Playing with the gyro sensor is so comfortable now that when a dad plays with his son, his son will say, "You're pretty good, Dad!" So I hope people will enjoy it.

Iwata

Okay. Amano-san?

Amano

In my self-introduction, I said I played through Star Fox 64 in my first year of high school, but I didn't actually make it all the way through.

Iwata

Oh.

Amano

This time, I realized there was about three times the volume!

Everyone

(laughs)

Miyamoto

Even though you said you loved it! (laughs)

Amano

Oh, I do! I really thought I had thoroughly played it.

Iwata

But you weren't even close.

Amano

No. I was like, "Ooh, I've never seen this stage before!" The staff at Q-Games was more knowledgeable about the little details. (laughs)

Dylan

He would say things like, "What is this stage?" (laughs)

Amano

Playing with the gyro sensor, I could slip through all kinds of places and discover lots of new things. Even people who played Star Fox 64 will be able to make the same discoveries with Star Fox 64 3D that I did, and first-timers will be able to repeat the same stage over and over without getting tired of it, so I really hope everyone will enjoy it.

Iwata

Why don't you get tired even if you repeat the same parts?

Miyamoto

We made it a certain way because we want people to go back and play it repeatedly, like by searching for alternate routes.

Iwata

I see. You made the courses with a view toward repeat play.

Amano

Right. On Star Fox 64, you couldn't save progress you had made on a particular stage, so every time you started playing, you had to play the same stages. The stages were designed to stand up to that.

Also, this time it's on a handheld, so we added a save function. And in the Nintendo 3DS mode, even if the game ends, you can continue. So we've cut down on the stress involved in growing accustomed to the game.

Iwata

All right, Dylan-san?

Dylan

I hope people will enjoy the four-person battle mode. You can view the other players with the camera and look at their faces as you battle them.

Iwata

Not their Mii characters.

Dylan

Nope. The Nintendo 3DS system has a camera, so you can look at the players' faces in real time. And as long as you have one copy of the game, you can enjoy Download pPlay for up to four people. Even if you only have two people, the computer can run the other two vessels, so you can play that way, too.

Miyamoto

Or a single player can take on the computer running the other three.

Dylan

That's right.

Iwata

And last, Miyamoto-san.

Miyamoto

"It's the universe you've been longing for..." Oh, that stinks. Don't write that down.

Everyone

(laughs)

Miyamoto

But that is how much I feel like the Nintendo 3DS system really gives the game a greater feeling of outer space. I told Dylan-san that if this game wasn't interesting, I couldn't make any more Star Fox games!

Dylan

You did say that.

Miyamoto

I said, "If first-time players like this game, Star Fox will be reborn!" That's how much I'm counting on this one game!

Iwata

The future of Star Fox depends on the reception it finds.

Miyamoto

So if there's anyone out there who wants to look at the future, please play this! (laughs) And don't be afraid to use the brake when you play. At the same time, the gyro sensor will adjust your position to that angle, so if you feel misaligned, use the brake.

Iwata

I see. That's a good strategy. Well, to everyone out there, a game from 14 years ago has been remade for the Nintendo 3DS system, but as I listen to you talk, I don't feel like it is a remake of an old game. As can be said of The Legend of Zelda: Ocarina of Time 3D20, it isn't a mere remake.20. The Legend of Zelda™: Ocarina of Time 3D™: An action-adventure game released for the Nintendo 3DS system on June 16, 2011.

Miyamoto

We didn't use emulation.

Amano

And it isn't a port.

Miyamoto

It has been born anew.

Dylan

Yes, it is a rebirth. We paid a lot of attention to redoing the graphics for explosions, for instance.

Iwata

Yes, you remade everything.

Miyamoto

It's like the phoenix that plunges into the sea of fire only to rise again. But the title Star Fox 64 Phoenix wouldn't make much sense. (laughs) It is a handcrafted copy using today's technology.

Iwata

So what about calling it Star Fox 64 Handcrafted Copy? (laughs)

Everyone

(laughs)

Iwata

Dylan-san, I'm looking forward to your next project.

Dylan

Please do! (laughs)

Iwata

Thank you for your time today.

Everyone

No problem!