Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Star Fox 64 3D

"Never Give Up. Trust Your Instincts."

Iwata

Star Fox 64 is full voice. What was on your mind as you became involved with the script?

Takano

Giving the characters voices was unprecedented for Nintendo at that time, so it was all trial and error. In a shooting game, it's normal for the enemy to come from ahead. Attacks from behind are one thing in 2D, but tricky to pull off in 3D.

Iwata

In 3D, you can't see the enemy, so attacks from behind were a big no-no.

Takano

Yeah. But if you have a companion who says, "You've got an enemy on your tail!" then you can keep an eye out for rear attacks, which broadened gameplay a lot.

Iwata

I remember how refreshing it was when my companion would say, "Do something!" and I'd shoot down whatever was tailing him and he'd say, "Thanks!"

Takano

Each character has his or her own role. For example, if you help Peppy the hare, he'll give you hints here and there, so it works out to your advantage. But if you help Falco the falcon…

Miyamoto

He's like, "Can't you go bother someone else?" (laughs)

Takano

That's what he says, but then he will help out Fox.

Iwata

He'll help out in a pinch.

Takano

Yeah. And the frog Slippy will show a meter with the bosses' weaknesses, so if you save your companions, it all comes back to benefit you.

Iwata

That's a function, too.

Takano

Yes, it is. But it won't do to emphasize functions too much, so I tried to write lines that are as cool as possible. And I had Mr. Shigesato Itoi look at them once before completion.

Iwata

Oh? What did he say?

Takano

I doubt he remembers it, but I thought he would say, "This is good." Instead, he said, "It's like a historical drama." (laughs)

Iwata

You were trying to make science fiction, but it came out like a historical drama? (laughs)

Takano

Yeah. (laughs) In other words, there were lines like, "Take this with you to Hell!" that everyone would feel comfortable with.

Iwata

Oh, I see. You used set phrases like those in historical dramas.

Takano

Yes. Itoi-san was pointing out how there were a lot of old-fashioned lines like that. But I thought that instead of using completely unfamiliar lines, it would make a bigger impression on the fans to use somewhat tried-and-true lines such as "I've been waiting for you!"

Dylan

A phrase like, "You're becoming more like your father."

Takano

Right, right! (laughs) It's a stock phrase, but it functions to lay the foundation for the second half of the story, so I thought it would resonate with players. But…they are a bit corny. (laughs)

Miyamoto

Another line was "Use bombs wisely! B Button!" We do want Fox to be cool, but lines like "I guess it's your turn to be thankful." sound showy when he says them. So we try to have Falco say cool things.

Iwata

I see. You thought of the lines that way, but it's full voice, so you also had to consider the voice actors. That must have been a nightmare for you, Takano-san.

Takano

Yeah, it was. (laughs) But our policy is to stick it out until the very end so it turns out right.

Iwata

Right before the end, you wouldn't be able to change lines you had already recorded. How did you handle that?

Takano

The conclusion I came up with was to record everything we might use.

Iwata

You recorded every line you could think of? (laughs)

Takano

Yeah. We came up with every conceivable pattern and recorded them all to cover whatever scene might arise. We never used a lot of them.

Iwata

Otherwise, you wouldn't have been able to adapt.

Takano

Right. For example, I might think of a line like, "I'm going down!" only to have the scene suddenly require going right!

Everyone

(laughs)

Takano

We don't hesitate to make such a change if it will make the game more fun. (laughs) So we needed to record every pattern we could think of.

Iwata

In other words, you recorded "I'm going down!" and "I'm going up!" and "I'm going right!" and "I'm going left!"

Takano

Exactly. You might anticipate the line "I'm hit!" and prepare it only to find out in the end that the situation turned out all right!

Iwata

(laughs)

Takano

For example, there's a stage on which the Blue-Marine submarine appears.

Iwata

The only underwater stage.

Takano

Right. We had designed multiple underwater stages, but as development progressed, the tempo of the overall game suffered, so all the other stages with the submarine disappeared.

Iwata

In the end, there was only one.

Takano

Right. Before I knew it, that was all there was. But that course didn't come together for quite a while. Thinking ahead, I came up with a bland line like, "Wow! It's beautiful!"

Iwata

The voice actors were scheduled, so you needed to think up some lines.

Takano

Yes. I wrote a line like, "They're raining down!" even though I didn't know what would be raining down! I wrote, "Watch out!" even though I didn't know what you needed to watch out for!

Everyone

(laughs)

Takano

Then at the end, I thought it was too bad that we could only have one underwater stage, so I had Falco say, a little bitterly, "This thing will never hold together."

Iwata

So Falco's line expressed your own feelings.

Takano

Right. There are actually a few examples of that. At one point, Peppy the hare says, "Never give up. Trust your instincts."

Iwata

Uh-huh.

Takano

That was in there because Imamura-san said he wanted a stock phrase like you hear in sci-fi movies. I thought about it, but couldn't come up with anything good. Then I was playing the ROM, and since I'm not very good at video games, I kept getting hit and couldn't make any progress. Then, just when I was thinking, "All right, I'll give it another shot…" that line popped into my head.

Iwata

You thought of it to cheer yourself on.

Takano

Right. (laughs) I simply used in the game those words that I used to encourage myself—"Never give up. Trust your instincts."