Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Spirit Camera: The Cursed Memoir

AR Spreads the Horror

Iwata

Izuno-san, now that the game is done, do you feel as if you realized a type of horror that people will want to talk about with others?

Izuno

Yes. I also feel as if we have been able to provide a new form of play through the Haunted Visions mode. With the Haunted Visions mode's Spirit Photography, pictures you take with the Nintendo 3DS camera will have haunting images. Their faces warp and creepy things appear.

Iwata

I see. Once you take one, there's no way you can go without showing it to someone. (laughs)

Izuno

I think we achieved an enjoyable kind of play by tapping into people's desire to see something scary. Haunting VIsions mode also has Spirit Check.

Iwata

Spirit Check? (laughs)

Izuno

Yes. It shows the spirit possessing someone. It changes for different faces and facial expressions and gives comments like, "Today, this kind of spirit is haunting you." It can be a lot of fun to look at those. (laughs)

Iwata

In other words, you present a different way of enjoying horror, through everyone gathering and playing together instead of just getting scared.

Izuno

Kikuchi-san said we can call it a singles-party game. (laughs)

Everyone

(laughs)

Kikuchi

Everyone can also get together and use it to test their courage. And there's a mode called Spirit Challenge in which someone whose photo was taken attacks as a vengeful spirit and you fight it off. I feel like after we put that in everyone started taking pictures of me! (laughs)

Iwata

(laughs) The same thing is probably happening around Nintendo.

Izuno and Makino

(looking at each other's face and laughing)

Kikuchi

By pairing the existing AR features with horror elements, we were able to put in gameplay involving superimposition of horror elements and the real world that effects things like your room, or even your friends.

Iwata

A lot people view AR—partially because of AR Games9, included in Nintendo 3DS—as mostly taking a photo of a marker and seeing something pop up on it, but you have expanded on that quite a bit this time. I feel like playing with others gives rise to different kinds of AR. Makino-san, what do you think? 9. AR Games: Software built into the Nintendo 3DS system. Players use the system's camera to take pictures of the included AR Cards.

Makino

I think so, too. For example, Haunting VIsions uses AR, but the time between releasing the shutter and seeing the photo, that time you spend imagining what might appear, is really important. That was a characteristic of the original Fatal Frame game that connects with the fear of what you imagine.

Iwata

When you make a horror game, there tends to be someone on the team who is a scaredy-cat and says, "No, not a scary game!" Was there anyone like that?

Izuno

Yeah, a few.

Iwata

What is their relationship with the game like now?

Makino

The most scared female staff member even now runs away after just seeing the AR Book! (laughs)

Izuno

But that's what we were aiming for, so that isn't so bad. (laughs)

Makino

And another staff, despite not being much for scary things, was interested in the game. When she played it, she said that the story and other devices drew her in.

Kikuchi

Of course, we put some things together under the logic of making people feel afraid, but this game, with its use of AR, leaves an eerie feeling of fear rather than one of disgust.

Iwata

When it comes to horror and mystery, you can adopt a style that shows something viscerally upsetting in a straightforward and raw way or a style that draws upon imagination and strange phenomena to stir fear and surprise. I think the Fatal Frame team's method is definitely the latter.

Kikuchi

That's right. This time, I think we were able, without changing that style, to make it possible for a greater variety of people to play the game via the AR features and different overall approach.

Iwata

As a side note, it was a little hard to come up with the title Spirit Camera: The Cursed Memoir.

Izuno

We went through a lot.

Iwata

It took awhile for me to give my assent. (laughs) You must have thought up a lot of titles and discussed them over and over.

Izuno

I was the one who came up with the subtitle "The Cursed Memoir".

Iwata

Kikuchi-san, what did you think at first about changing the name away from Fatal Frame?

Kikuchi

I thought that, in line with the new product concept, we needed a title with broad appeal but which was also scary, and everyone shared an understanding of that. Thus, the first title that I thought of was Dr. Asou's Spirit Camera.

Izuno

Dr. Asou is who invented the Camera Obscura10 of the Fatal Frame series. His name comes up in every game. 10. Camera Obscura: A spirit camera that appears in the story. It is capable of photographing vengeful spirits and other unnatural phenomena.

Iwata

People who have played the series would think, "Oh, that guy?"

Kikuchi

That's what I thought when I suggested it, but a lot of people were like, "Who's that?" so it went down in flames. An idea along different lines was AR Horror Games, but you said that was no good. (laughs)

Iwata

When I first heard that one, it sounded derivative of AR Games. When people who had experienced AR Games played this game, it would be shockingly different than what they imagined, so while I could understand why you suggested that title, I thought it would give the wrong impression.

Makino

It expresses the casual horror direction that this game takes, but it doesn't convey anything of the essence of the game.

Iwata

Right.

Kikuchi

The key words "spirit camera" hung around until the end, but we had a ton of subtitles lying around. We asked a lot of people for their opinions and settled on the "Cursed Memoir", which conveys the product's characteristics and atmosphere.