Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS




Pokémon Rumble Blast

The First Pokémon Game for the Nintendo 3DS System

Iwata

Moving on… Matsumura-san? What would you like to say to people who have never experienced Pokémon Rumble?

Matsumura

It's refreshing.

Iwata

Brisk and refreshing?

Matsumura

Yes. (laughs) It's refreshing and summery! No, it's fun to play in the winter too, but it's summer now, so play it like a cool breeze! (Editor's note: this interview was held during the summer)

Iwata

Is it a good fit for a handheld?

Matsumura

Yes, I think so. What I thought first when making the shift from WiiWare to the Nintendo 3DS system was how the game's value would be determined by how many people it causes to miss their train stop. If it causes people to miss their stop, I hope they'll tell me. I'd be really pleased. We wanted to make a game that people would get that absorbed in.

Iwata

In Tokyo, trains come frequently and the interval between stops is short, so if you overshoot one stop, it's no big deal, but depending on where you are, you could get in a lot of trouble! (laughs)

Ozawa

On the Shinkansen (trans-city bullet trains), you'd really be in a jam! (laughs)

Matsumura

Oh, I suppose so…

Everyone

(laughs)

Iwata

If something like that happens, you are blessed as a game developer.

Matsumura

Yes. So if you play on the train, be careful not to miss your stop!

Iwata

Okay. (laughs) What would you say to people who played the previous game?

Matsumura

When we made the WiiWare game, we put a lot of effort in fine-tuning it, so the key point was how great it felt. This time, we polished that up even further.

Iwata

It feels even better?

Matsumura

Yes. And even though it's for a handheld, we increased the amount of gameplay, so you can play it for a long time.

Iwata

Rather than just simply ending, it can be a game that stays with you for years to come.

Matsumura

I hope it does. And we prepared something special for after you clear it. I think people who have played the previous game will fully enjoy that.

Iwata

For those who played the previous game, is it like what happens after you clear it is the real thing?

Matsumura

Yes. It's a little hard, but we play it, too, so I would love it if everyone else does.

Iwata

All right. Ishihara-san?

Ishihara

How a video game captivates first-time players as soon as they start playing is very important. When we made the WiiWare Pokémon Rumble, I thought that if the first 30 minutes were thoroughly satisfying, then the rest would follow.

But this time, with a handheld game, I thought the game's reputation would be determined by whether we could get people into the game or whether they found it a little tiresome in the first ten minutes, so I put a lot of care into polishing the first ten minutes.

Iwata

There was a lot of back-and-forth among the staff members with regard to those first ten minutes, wasn't there?

Ishihara

Yes. We wove a solid story this time, so in the early stages we felt like talking a lot about what the toy world is like, what kind of problems arise there, and what you have to solve.

Iwata

The bigger the setting, the longer the setup tends to grow. Too much of that, and even in an action game, you may end up doing very little actual playing at the beginning!

Ishihara

That's right. In an action game, it's important that the action starts as soon as the screen appears. What's most important are thoughts that drag you in, like "What should I do next?" and "Oh, I didn't know this was here!"

We made this game so that players will be able to tell in the first 10 to 30 minutes how fun it is. Then, if they think, "Even I can play this!" they'll play to the end. It definitely has lots of Pokémon types and depth of gameplay, so please try it out.

Iwata

Thank you. And what would you say to those who played the previous game?

Ishihara

To them, I would say, similar to how Ozawa-san succinctly and firmly declared that this is the real thing that it's like a grand culmination of Pokémon Rumble.

Iwata

It is Pokémon Rumble evolved to the extreme.

Ishihara

Yes. So I hope that those who played the WiiWare game will experience this fully evolved version of Pokémon Rumble for the Nintendo 3DS system to the fullest.

Iwata

Is that why you added "Super" to the (Japanese) name of the game?

Ishihara

Yes.

Matsumura

One idea at first was to remove "Ransen!" (Melee/Rumble!) from the name in Japanese (Ransen! Pokémon Scramble) so it would just be Pokémon Scramble. But we thought that might be hard to understand.

Ishihara

It would feel like something had been lost. A Pokémon Scramble game without the "Rumble!" just wouldn't strike the right note, so we wanted a word that would suggest how the series had evolved. And here at Nintendo, people like using "Super." (laughs)

Iwata

(laughs) So that's why, huh?!

Ishihara

Yes. (laughs)

Matsumura

We also thought of Dairansen! Pokémon Scramble (Pokémon Scramble (Great) Melee). (laughs) But we felt like we'd seen something like that somewhere, so…

Iwata

Yes. (laughs)

Matsumura

I do think we settled on a great title if I do say so myself.

Iwata

I agree. There's one last thing I would like to ask you, Ishihara-san.

Ishihara

Yes? What is it?

Iwata

Of all the many Pokémon games, what is it you are trying to say to the world with this packaged game as the first one for the Nintendo 3DS system?

Ishihara

That it's the easiest to play. A new piece of hardware holds various new possibilities and functions, but with the Nintendo 3DS system, there are tons!

Iwata

It does have a lot of new features.

Ishihara

A product will have a long tail retail-wise if it makes abundant use of new features to expand play, while also allowing players to simply and smoothly enter into it and play for a long time, so when I wondered which Pokémon title was most suited to that…

Iwata

That was Pokémon Rumble.

Ishihara

That's right. As I said at the start, my wife, who's no good at action games, could play to the end—which is really saying something! And I learned that women could really enjoy the element of collecting the Toy Pokémon, so I wanted to make this.

Iwata

Both people who like action games and those who aren't crazy about them can enjoy it.

Ishihara

Yes. It's a game for everyone, perfect for being the first one to come out for the Nintendo 3DS system.

Matsumura

We've mentioned Ishihara-san's wife, but the wives of staff members at Ambrella are also enjoying the game, so I'm glad the package design turned out so cute.

Iwata

The WiiWare game didn't have a package.

Matsumura

That's right. I can't wait to see it in stores.

Iwata

Understood. Thank you for your time today, everyone.

Everyone

It was our pleasure!