Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS




Pokédex™ 3D

"Let Them Be Revealed!"

Iwata

This time, you can use AR technology to take pictures of Pokémon in the real world. Was including AR part of the plan for Pokédex 3D from the beginning?

Ogasawara

No. There were several options at the start, but in the end, Ishihara-san decided to put it in.

Iwata

What transpired, Ishihara-san, to make you want to put in AR?

Ishihara

In a sense, Pokémon are virtual, but they also have a sense of realism, so I felt strongly that I wanted to create circumstances in which Pokémon would appear in the real spaces that we live in.

Iwata

This time you can enjoy all of the Pokémon that appear in Pokédex 3D through AR, right?

Ishihara

Yes. Of course, we could have chosen a few select Pokémon and made it so you can only display those in AR, but we really didn't want to do that.

Iwata

Because each person has his or her own favorites.

Ishihara

Exactly. So we wanted to find some way of showing them all.

Iwata

But then you would need a lot of AR Cards of the type that have existed until now—as many as there are Pokémon.

Ishihara

Yes. So we needed a special code that would distinguish between the many types and display them accurately.

Iwata

That led to the Pokémon AR Markers.

Orimoto

That's right. There's a four-by-four grid inside a black box, and you fill in certain spaces with white. We went with something simple because we wanted to avoid players trying to display a particular Pokémon, but getting a different one.

Ishihara

We were worried that the codes would be revealed right away.

Iwata

Since they're so simple, you can easily make your own.

Ishihara

Of course, we could have come up with something more complicated or used a special printing method, but I was like, "Let them be revealed!"

Iwata

I think that decisive attitude is very interesting.

Ishihara

To me, rather than worry about revealing the codes, I wanted lots of people to experience drawing something by hand, displaying it on their Nintendo 3DS system, and having a Pokémon pop up.

Orimoto

Something took me by surprise after we released Pokédex 3D. I thought people would analyze all the Pokémon AR Markers and put them on the Internet, but some people thought it wouldn't be good to use information provided by others in that way.

Iwata

Quite a few players think that using unofficial ones in circulation is wrong.

Orimoto

That's right. But when it comes to the Pokémon AR Markers, I want people to play with them more openly. It's all right to figure them out. From the point of view of a creator, I'm like, "Bring it on!" (laughs) I feel like if we present the product like that, people will play with it more freely.

Ishihara

Besides, even if you figure out the Pokémon AR Markers, unless that Pokémon comes into your Nintendo 3DS system via SpotPass, you can't see that Pokémon.

Orimoto

You can only see a silhouette.

Ishihara

When a Pokémon comes in, it comes with its Pokémon AR Marker.

Iwata

Yes. It appears on the bottom screen.

Ishihara

So there's no point worrying about revealing them. One reason we made it so the original Pokémon AR Markers are so easily intelligible was we wanted people to fill in and scan them. I even made something like this personally. (pulling out a black grid) You can fill it in with a white marker. Like this…

Iwata

Huh? Is it all right for the AR Marker to be roughly drawn?

Ishihara

Yes. Iwata-san, scan this with the AR Viewer application.

Iwata

Ok. Oh, here it is. It's Victini!11 11. Victini™: Victini's Pokémon AR Marker was only available in an issue of Nintendo Power magazine.

Ishihara

I think it's incredibly interesting that you can play like that so easily.

Iwata

I like the way you don't have to perfectly fill in the squares, but can just be rough about it.

Ishihara

Yes. When I saw how accurate the AR recognition was, I thought, "This is great!" I said to everyone, "Let's scribble and have some fun!"

Iwata

So one goal this time was to make players think, "I want to draw them myself!"

Ishihara

I hope players will draw Pokémon AR Markers on all sizes of paper, line them up, photograph several Pokémon at the same time, and play around all sorts of ways.

Takeuchi

I have children, and when I said, "You can draw them by hand," they started drawing bunches of them. And when a new Pokémon comes in, one after the other, they…

Iwata

They look at the bottom screen and draw the Pokémon AR Marker.

Takeuchi

That's right. They immediately scan it with the AR Viewer and take tons of photos.

Iwata

As someone who made Pokémon Snap, I'm a little envious of how they can take lots of photos however they want in the real world. (laughs)

Takeuchi

Yes. They take tons. (laughs)

Ishihara

And when you scan a new Pokémon AR Marker, you get an AR Sticker, so you start wanting to collect those, too.

Takeuchi

Yes.

Iwata

What happens when you collect the stickers?

Ishihara

The functions of the guide get beefed up. Like, once you display a Pokémon in AR, it multiplies so there are 12 of them!

Orimoto

At first, you can only display up to eight.

Ishihara

And there's the Scale Settings function for changing the scale of a Pokémon you have photographed in AR.

Iwata

It's an illustrated guide that grows.

Ishihara

Yes! Pokémon come in every day, and you can share them and collect stickers, so Pokédex 3D does indeed grow!