Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Nintendo 3DS



Paper Mario: Sticker Star

Brainstorming Paper Ideas

Iwata

Earlier we talked about focusing on stickers and paper ideas. I'm a little interested in how you made the paper ideas this time. Before, it was basically paper-thin 2D graphics, but this is the first time to feature paper in almost all areas.

Tanabe

Yes. This is probably the furthest we have taken the concept of paper in this series.

Kudo

Tanabe-san said, "Use as many paper ideas as you can!" IS has made several titles with this atmosphere in the series, so I think they may had something of a fixed concept, but it was the first time in over a decade for me, so I think I was able to bring out lots of fresh ideas.

Iwata

How did you come up with ideas?

Kudo

For battles, we thought about how you could do damage to paper, like by folding it, getting it wet, and burning it.

Iwata

You focused on what would be troublesome for a paper.

Kudo

Yeah. (laughs) Taking it further, we thought of putting adhesive tape and ripping it off, and fixing it with a tack, and so forth.

Tanabe

Imagining that, it's truly awful treatment! (laughs)

Iwata

I feel like you were putting in gags rather than gameplay.

Nakajima

When it comes to solving puzzles in the field, it's even more incredible. Partway through a meeting at which we were poring over the map, we started getting ridiculous, like, "Let's put Kersti31 here! What should she say?!" 31. Kersti: She is a character from the Sticker Star who tags along with Mario and gives him advice.

Iwata

(laughs) Like a comedy routine!

Kudo

Last year (2011), from spring to summer, we did that non-stop for about half a year in a hot meeting room with a broken air-conditioner. That was intense.

Tanabe

Last year, after Miyamoto-san said "This is boring," I thought, "That's no good," so I got knee-deep in development and came up with ideas with the team.

Iwata

Exactly what were you doing?

Tanabe

Well, we'd draw the basic landforms on a white board and imagine what someone actually playing it would feel at certain points—like, "If we put this here, wouldn't that be surprising?" and "Everyone will find this suspicious, so let's put something there for those who check it out."—and packed in as many concrete ideas as we could.

Nakajima

To the IS staff, that was a revelatory way of making things. When we made things before, we would always come up with a course of events and lead the player down that single path, so this was very new.

Iwata

Well, if you start with the story, that's how it would turn out.

Tanabe

At first, that was how Kudo-san and I took the lead, but in the latter half, IS was getting into it, so we could leave just about everything to them. Um, I really want to talk about the goat, but would that be a spoiler?

Kudo

I really want to talk about that, too, but that may not be good before the release. (Editor's note: The Japanese release date is 12/6)

Iwata

Well, shall we get into spoilers just a little? I hereby warn our readers that the following conversation contains spoilers, so if you don't want to know them, please skip over this part and go on to the next chapter.

Kudo

Huh? Can we do that? That's gotta be a first for "Iwata Asks"!

Everyone

(laughs)

Iwata

Okay, go ahead, Kudo-san.

Kudo

A goat figurine appears as one of the "things" that can become a "thing sticker." Goats are known to eat paper, which would make them an object of absolute fear to paper. But in order to get that "thing" in the field, I wanted to put in something funny.

Tanabe

Then I thought of that one anime. I won't say which one here, though.

Iwata

Yeah. (laughs)

Igata

Then Kudo-san jumped in, saying, "That anime would have ××××," Then we got the idea of having Birdo32 come up riding ×××× and carrying a goat figurine." 32. Birdo: A pink dinosaur character that appears in the Super Mario series.

Iwata

(laughs)

Igata

For a moment, we abandoned consistency and everyone got into it and added ideas and all of a sudden light comes from above and a spotlight hits the mountain and…

Kudo

The rest they'll have to see for themselves.

Iwata

(laughs)

Tanabe

Another paper idea came up when we wanted something big. Igata-san made this giant mechanism. It was really hard to make that, wasn't it?

Igata

Yeah. Content-wise, you just have to get a map piece that's right before your eyes but you can't reach. It wouldn't be fun if you just ran over bridges, so I proposed a big device by which you knock over a tree in the area and go around the whole course like in a Pythagoras-Device that appears in the Pythagoras-Switch TV program33 to eventually get it. 33. Pythagoras-Device that appears in the Pythagoras-Switch TV program: Pythagoras-Switch is the name of a long-running short program in Japan for small children on the educational channel NHK (Japan Broadcasting Corporation). In each episode, a marble travels through a Rube Goldberg machine-like mechanism consisting of objects surrounding us before finally pushing an ordinary switch.

Iwata

I suppose the person in charge wondered what you were talking about all of a sudden!

Igata

Yeah. (laughs) The moment I said it, I noticed the face of the person in charge of that course froze up.

Tanabe

But if there aren't some surprises, it wouldn't be fun.

Kudo

Well, the moment of surprise comes at the start for more than half of the events in the game on purpose for comedy anyways.

Tanabe

Hmm, I suppose so. (laughs)

Kudo

The first time, at the beginning of the game, that I saw that scene in which the Toads are forming stairs, I was surprised, like, "Huh? What's this?!"

Tanabe

Yeah, right! There's an idea I got to put in after 15 years! At first glance, a number of identical Toads are lined up, and you have to find the one whose paper is a little bent. I've been talking about this forever, but no one would ever put it in!

Igata

This time, it's in World 1-1. It's so subtle that it's hard to tell.

Everyone

(laughs)

Iwata

That kind of mood infuses the whole thing. (laughs) If we could show moving images of this stuff on forums like Nintendo Direct34, people would understand its appeal, but if you see it before you experience the game, it wouldn't make much of an impression when you played it. 34. Nintendo Direct: An Internet broadcast in which President Iwata presents new information about Nintendo's games. For more details, see this collection of Nintendo Direct links.

Tanabe

That's a difficult area.

Aoyama

There are a lot of scenes whose appeal doesn't come across unless they're moving.

Iwata

But I feel like a lot of such places are packed in.

Tanabe

Yeah. There's a lot more. I want people to see a lot of scenes, but we should save them for actually playing the game.