Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



New Super Mario Bros. 2

Team Up to Strike it Rich

Iwata

This time, two people can play the main stages together. How did that come about?

Ishikawa

For that, too, Tezuka-san said, "I want to do it."

Tezuka

I sound so selfish! (laughs)

Everyone

(laughs)

Ishikawa

But we said, "We don't want to do it! We don't want to do it!" (laughs)

Iwata

Why not?

Amano

It didn't look promising. We had no idea how to make it work, and it would be hard on the designers.

Ishikawa

Yeah. For two-player cooperative play, Luigi comes in, so we would have to double every transformation.

Iwata

Which would likely lead to a longer development time.

Amano

Yeah. I told Tezuka-san repeatedly that we couldn't do it in the given timeframe.

Iwata

Tezuka-san, why did you set your sights on two-player co-op?

Tezuka

It isn't a very clear reason, but playing it that way was fun.

Iwata

You actually got to play a two-player version?

Tezuka

Yes. There was one made as an experiment, and playing it was a blast. Technologically, it wasn't impossible. It looked like we could do it if we worked at it. I kept saying, "If we're gonna do this, let's go all out!"

Iwata

But I suppose Amano-san and Ishikawa-san were like, "Running an experiment and actually perfecting a product are totally different things!"

Amano and Ishikawa

They are! (firmly)

Iwata

Were those special stages for two-player co-op?

Tezuka

No. With the previous game, New Super Mario Bros.12 for the Nintendo DS system, they were special stages, but with the Wii game, you could play all the stages of the main game, and we wanted to do the same thing on the Nintendo 3DS as on the Wii. We decided that if we couldn't do that, then we would abandon it. 12. New Super Mario Bros.: An action game released for the Nintendo DS system in May 2006.

Iwata

That would have an effect on all the main stages made up to that point.

Amano and Ishikawa

(nodding emphatically) Right.

Iwata

I can see why you said, "I don't want to do it!" (laughs) What hurdles did you have to cross in achieving two-person gameplay?

Amano

In the Wii game, both Mario and Luigi were together on the same screen, and the screen scrolls sideways as if keeping up with the leader.

Iwata

That's right.

Amano

But for the main stages of this game for the Nintendo 3DS, you don't just go to the right. There are a lot of convoluted stages.

Iwata

So you can't simply have the screen scroll to the right.

Amano

Right. And compared to the Wii version, the area that the screen can show is much smaller.

Iwata

For Wii, we pulled back the camera to show a broader range on the screen.

Amano

Yes. We broadened the screen so everyone could easily play, but we couldn't do that with the Nintendo 3DS.

Iwata

Under those tough circumstances, what made a breakthrough?

Amano

We have the game decide whether Mario or Luigi is the current leader, and the camera follows the leader.

Iwata

That way the camera can keep up even on meandering stages.

Amano

Yes. If the trailing player is too slow, he disappears from the screen and goes into a bubble.

Ishikawa

Competing to be leader is fun.

Amano

For example, Mario could ground pound Luigi to become the leader, or he could get into a pipe leading to the next area sooner to become the leader.

Iwata

So you can compete to become leader, get in your opponent's way, or be mischievous with each other. On the other hand, you can enjoy purely cooperative play, such as a good player becoming leader and helping out someone who isn't so good.

Amano

Right. And someone who isn't that great may look at someone who is better and make discoveries, like, "Oh, so that's how you do it!"

Iwata

It can be useful to study by watching a skilled person play.

Amano

And this time, an impossible amount of coins appear, so if a single player can't get certain coins, two players playing cooperatively can get them all.

Ishikawa

What's more, we made it so that when two people play, you can get twice the number of coins, so I think people will want to play with a partner.

Iwata

Two players can strike it rich! (laughs)

Everyone

(laughs)

Iwata

At first, you didn't want to make it for two players, but once you had, how did it feel?

Amano and Ishikawa

Fun!

Iwata

At first, you said you couldn't do it, but you did! (laughs)

Ishikawa

Yeah, I guess we did! (laughs)

Amano

For the Wii version, everyone could look at the same television screen and go at it, but this time, even though you play in different spots, when one person laughs, the other one does, too.

Ishikawa

You play looking at the same image, but it's a really nice feeling when you see someone in a different spot grinning at the same time.

Amano

You might shout, "Oh, no! The leader changed!" (laughs) I truly am glad we made it. If I had known it would turn out like this, when Tezuka-san said he wanted to make a two-player game, I would have said, "Let's do it!"

Tezuka

(laughs)

Ishikawa

I'm incredibly grateful to Tezuka-san for first suggesting it.

Tezuka

No, I was just being selfish! (laughs)

Everyone

(laughs)