Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



New Super Mario Bros. 2

"Shouldn't This One Be About Coins?"

Iwata

Now I'd like to ask about how the theme of this game—one million coins—came about.

Amano

All right. It started early on in development when we were determining the structure little by little in order to make the stages fun, and for some reason Nakago-san and Tezuka-san kept talking about coins.

Iwata

They were muttering about coins? (laughs)

Amano

Yeah, like, "Shouldn't this one be About Coins?" (laughs)

Iwata

(laughs)

Amano

They were both going on about how good it felt to get coins. It was just about the time that Super Mario 3D Land was finishing up, and in that game Mario can put a Question Block over his head.

Iwata

And if he runs around like that, coins come popping out.

Amano

I got a request to adopt that in New Super Mario Bros. 2. I was like, "So, uh…coins come out of his head?"

Iwata

It didn't quite make sense to you at the time.

Amano

No. I mean, only a few coins came out at first, and I thought, "That isn't very satisfying," so we made it so that if you dash, coins come out like crazy. I had Tezuka-san try it out and he was thrilled, saying, "This is great!" and "You can make all kinds of stages like this!" (laughs)

Everyone

(laughs)

Amano

For the most part, only players with confidence in their skill can experience how good it feels to run through Super Mario in a dash, but I thought that if a bunch of coins come out when you do, it feels great, so more people will feel like tearing on through.

Iwata

It would feel great to get coins just by dashing.

Amano

But that was something adopted from Super Mario 3D Land, and I didn't like just copying it, so I made a golden Koopa Troopa. If you stomp on and toss one, coins scatter around.

Iwata

Right.

Amano

Around that time, when Tezuka-san and Nakago-san had one of their usual lunches--

Iwata

Oh, the customary lunches.11 (laughs) 11. Shigeru Miyamoto, Takashi Tezuka and others have lunch meetings to exchange information, and once a week, Satoru Iwata also participates. For more details, see the special edition of "Iwata Asks" for The Legend of Zelda: Skyward Sword called "Creative Small Talk."

Amano

Yeah. He came back from one of those lunches absolutely brimming with joy and said, "How about one million coins?!" (laughs)

Everyone

(laughs)

Iwata

So all that muttering about coins suddenly increased to one million? (laughs)

Amano

Yes!

Tezuka

(opening the door) Sorry I'm late.

Iwata

Oh, just in time, the "How about one million coins?" person walks in!

Everyone

(laughs)

Tezuka

Huh? Say what?

Iwata

We were just talking about how you said, "How about one million coins?"

Tezuka

Oh, I see.

Iwata

Why did you decide on a million coins after coming back from lunch?

Tezuka

Um…

Iwata

You don't remember?!

Tezuka

Not really, no.

Iwata

(laughs)

Tezuka

I thought if players were going to collect them, then an astounding number would be better.

Amano

Yeah.

Tezuka

I didn't think that sticking to 100,000 or 10,000 was the way to go.

Iwata

Amano-san, what did you think when you heard one million? I bet you thought, "That's ridiculous!"

Amano

I thought it was a good number to shoot for. I, too, thought, "It'll work out somehow."

Iwata

Realy! (laughs)

Amano

Tezuka-san and Nakago-san came over to development and were putting lots of coins around the stages, so I thought, "Maybe we really can reach a million." And then at some point, we set one million coins as our goal.

Iwata

But if you do that, then you have to make all kinds of things related to coins.

Ishikawa

Yes, that's right.

Amano

We mentioned Koopa Troopas earlier, and at first, the only thing to become golden was the Koopa Troopas. Koopa Troopa hops through a Gold Ring and turns gold for a limited time, and I was satisfied with that. But then the designers said, "Why don't the other enemies become gold, too?" (laughs)

Ishikawa

If we were going to do one, then…

Iwata

Like, "Make gold Goombas, too!"

Ishikawa

Yeah. And, "Make Lakitu gold!" (laughs)

Amano

And we made Bullet Bill gold.

Iwata

So this time, all sorts of stuff turn into gold.

Ishikawa

And then the screen…

Iwata

It gets filled with gold.

Everyone

(laughs)

Ishikawa

The designers were worried that it would begin to look gaudy.

Iwata

They were worried that with too much gold, it might look tacky.

Ishikawa

Yeah. But the final visuals actually gave a luxurious impression and were simply pleasing. I thought, "This is great!"

Iwata

Ishikawa-san, I bet in all your time as a designer, you've never drawn so many coins or used so much gold!

Ishikawa

You can say that again! (laughs)

Amano

And one more, there's Gold Mario.

Iwata

The new power-up where Mario turns into gold all over.

Amano

One of the programmers suggested this idea, in past Mario games there was the P-Switch and by stepping on it the blocks would turn into coins. I was suggested that by using this mechanic we may be able to make a Mario power-up that would make it easy to collect coins. And when we made it, it felt great. From there we talked about making a new power-up.

Iwata

I see.

Amano

What felt really new this time was that the programmers had a lot of ideas that helped steer the direction of the game.

Iwata

That's probably because there was the primary objective of collecting coins. Everyone focused on it and a lot of ideas came out.

Amano

Yes, I think that's exactly what happened.