Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Iwata Asks: The Legend of Zelda: Majora’s Mask 3D

The "What in The World" List

Iwata

So development started when you passed on the "what in the world" list to Ooiwa-san at GREZZO?

Ooiwa

Well, we didn't have that list when we first started working on the game, so at first we played the Nintendo 64 version through and through. We started off by playing in a lot of different ways, captured video, and made a list. Then we heard from Aonuma-san that he wanted to add in new elements.

Iwata

So from the beginning, he wanted to put in new ways to play, rather than making a simple remake of the Nintendo 64 version.

Ooiwa

Exactly. So within our team we brainstormed on all sorts of new ideas that could be put into the game world of Majora's Mask. We presented our ideas to Miyamoto-san through Aonuma-san towards the end of 2011.

Iwata

That's about six months after Ocarina of Time 3D has been released. Didn't you get nervous having heard that you had to present to Miyamoto-san?

Ooiwa

Oh, my heart was pounding while waiting for the response! (laughs) But thankfully the presentation ended just fine. It was at a later time when we received the "what in the world" list, which to us was like a challenge of itself.

Iwata

What was then a challenge to the players was now a challenge to the developers.

Ooiwa

That's exactly it! (laughs)

Yamamura

That "what in the world" list was first drafted by Aonuma-san, which then I played those parts through to confirm, and had Mario Club play it out too. There were new "what in the world" things from those steps as well, and we compiled them all in one list.

Iwata

So the "what in the world" list went through an upgrade since it left Aonuma-san's hands.

Yamamura

Right! (laughs) (spread hands widely top to bottom, as if holding a big batch of paper) We handed it all to GREZZO and asked them "We have all these points that need to be addressed. From where should we get started?" That's when the real development began.

Ooiwa

When we had taken a look at the "what in the world" list, Aonuma-san's confessions were written everywhere! (laughs)

Iwata

Confessions? (laughs)

Aonuma

I wrote in a bunch of comments on where I thought things weren't good. Like, "I'm sorry that this comes from the one that made it this way, but..."

Ooiwa

That was on the top of every list.

Aonuma

And "At the time, I think there was something wrong with me..."

Ooiwa

He said something similar every time we had a meeting! (laughs)

Yamamura

"What in the world" was something that he said all the time! (laughs)

Aonuma

Every time a "what in the world" came up, I always apologized and made excuses on why I did what I did at the time. I was probably able to do that because I thoroughly replayed the game first, and that I had a clear idea on what needed to be accomplished.

Iwata

You were able to see a clear direction on how to create it for the Nintendo 3DS.

Aonuma

That's correct, but the sheer amount was astounding. Of course, at the time I must have been keeping an eye on everything, so I thought to myself why were there so many things that I wanted to fix.

Iwata

I also have a lot of things that I made in the past where I would do things differently if I had the chance! (laughs)

Aonuma

But I have so many! It's a lot! (laughs)

Iwata

Why are you saying it so proudly! (laughs)

Everyone

(laughs)

Aonuma

I knew I didn't want to open the lid from the get go, and it turned out that my instincts were correct.

Ooiwa

But think about it this way, you were able to fix every "what in the world" in the game because we had this opportunity.

Aonuma

I guess you're right. That's because there were people who were able to make things right... Thank you so much for all you've done.

Ooiwa

Oh no, you're very welcome! (laughs)

Iwata

How does it feel cleaning up after someone's mess?

Ooiwa

I always felt like it was a challenge bestowed upon our team because of the trust and rapport we established when we worked on Ocarina of Time 3D.

Iwata

Because you were trusted, you were given a challenge.

Aonuma

Right, I think because we had GREZZO work on the remake of Ocarina of Time 3D, they had a deep understanding of the program, so we knew they could get a clear understanding of Majora's Mask once they played it. A development approach like this one was only made possible because GREZZO worked on the remake of Ocarina of Time 3D.

Yamamura

They were also very passionate and were highly motivated to the task, even to the small details. So we were able to ask them to work on it with confidence.

Ooiwa

Thank you for the kind words, those words will further raise the motivations of all our team members!

Aonuma

You basically re-experienced what we've been through 15 years ago. We travelled from Ocarina of Time to Majora's Mask.

Ooiwa

Oh you're right. That's definitely true! (laughs)

Iwata

By the way, Aonuma-san, while you were working on Majora's Mask 3D, you were also working simultaneously on A Link Between Worlds16. 16. The Legend of Zelda: A Link Between Worlds: An action adventure game released for 3DS consoles in Nov. 22 2013.

Aonuma

Right. To be honest, I wanted to only focus on working on Majora's Mask 3D if I could have.

Iwata

But A Link Between Worlds was a completely new game, unlike Majora's Mask 3D.

Aonuma

So eventually my hands got tied up, so I asked Ooiwa-san to take on the role of director, a role which I couldn't fill at the time.

Iwata

Ooiwa-san said that he was tasked on the role of director in the beginning of this interview, but now we find out how that came to be.

Ooiwa

Oh I see, that's how it all came to be.

Iwata

What? Ooiwa-san, you didn't know about it until now?

Ooiwa

No, I did not!

Aonuma

So as I was making A Link Between Worlds, I noticed things that could be put in Majora's Mask.

Iwata

Ah, I see.

Aonuma

I had it happen before. Whenever I work on multiple titles at once, I find things like that.

Iwata

So as you were checking off your "what in the world" list one by one, you also had to work on new themes that arose from them working on A Link Between Worlds.

Ooiwa

Exactly.

Iwata

It makes sense that it took so long to develop.

Aonuma

Because we worked on it for such a long time, we're told new things, like support for the New Nintendo 3DS17. 17. New Nintendo 3DS: A new member of the Nintendo 3DS family. The New Nintendo 3DS XL was released on Feb. 13, 2015 in North America. New features such as Face-tracking 3D, the C-stick, and built-in amiibo support have been added, and also has more processing power compared to its predecessor. Click the following link for more information http://www.nintendo.com/3ds/new-nintendo-3ds/.

Iwata

Right! (laughs)