Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



Iwata Asks Home

Nintendo 3DS



Luigi's Mansion: Dark Moon

Karakuri and Ichimodajin

Iwata

Changing the topic, I'd like to ask which parts of the game each of you likes most.

Chad

The part I like most actually arose out of a problem. When we were thinking about what would serve as motivation in multiplayer mode for moving from one room to the next, we decided to make use of Polterpup.

Iwata

It's a ghostly dog who isn't clearly friend or foe.

Chad

Right. But it likes Luigi for some reason. It appears in story mode too, but for the multiplayer mode, we made it so you have to catch Polterpup and follow its paw prints. The result is you move from room to room.

Iwata

I see.

Chad

Another thing I like just as much as Polterpup is what I call Luigi-humming.

Iwata

What's that?

Ikebata

That's when Luigi hums along with the background music. But I suppose that doesn't have much to do with gameplay! (laughs)

Chad

Yeah! (laughs)

Iwata

Chad, I suppose you like that because you're the sound director.

Chad

Of course!

Everyone

(laughs)

Brian

We made Luigi's Mansion: Dark Moon so that people who haven't played its predecessor can still have a completely new game experience. But we put a little idea in the latter half that will greatly please players of the first game, and that's what I like most.

Iwata

What kind of idea?

Brian

Sorry, but that's still secret! (laughs) But I'm certain it will bring back memories for people who played Luigi's Mansion 12 years ago.

Iwata

What is your favorite part, Bryce-san?

Bryce

My favorite part is how, while this is a game about ghost-busting, it's humorous and has dramatic developments. Also, even as someone who made the game, when I play the final version, I can enjoy Luigi's reactions and play in trepidation of the various tricks— like how ghosts will appear. Early in development, we learned about a keyword in Japanese called "karakuri" (mechanism or trick) from Miyamoto-san, and that is at work throughout the whole game.

Iwata

Ah, there are a lot of karakuri this time.

Miyamoto

Yes. There are more pleasing things in it than even I had expected. And the cut scenes are more than just performances—they fit in perfectly and provide just the right degree of surprise. And there are quite a lot of short cut scenes, so I think people will enjoy those. In any case, I certainly did! (laughs)

Bryce

I'm glad to hear that. (laughs)

Iwata

How about you, Ikebata-san?

Ikebata

Bryce-san just said karakuri in Japanese, but they also got another keyword "ichimodajin" (getting them all at once) in Japanese.

Iwata

Ichimodajin? You had to learn such a difficult Japanese word? (laughs)

Bryce

Yes, I remember it. Ichimodajin! (laughs)

Everyone

(laughs)

Ikebata

Ichimodajin refers to sucking up a bunch of ghosts all at once. In this game, you can suck up anything with the Poltergust 5000. It's fun to suck up just one ghost, but what feels even better is…

Iwata

Ichimodajin. (laughs)

Ikebata

Right. What feels best is sucking up multiple ghosts with ichimodajin.

Miyamoto

I'd like to get into strategy a little here.

Iwata

Go ahead.

Miyamoto

Numerous ghosts show up around Luigi. The game gets difficult when you're sucking up a ghost in front of him but one attacks from behind. In order to avoid attacks, two techniques are key to this as an action game: Sucking up ghosts in a group with ichimodajin and using the B Button while sucking up some ghosts in order to evade an attacking ghost.

Bryce

That's also a function we put in on a suggestion from Miyamoto-san.

Miyamoto

It's a little challenging, but if you remember the controls, you gradually get better, so it's key for beating Luigi's Mansion: Dark Moon.

Ikebata

That's right. It's made so that the more you suck up lots of ghosts all at once with ichimodajin, the more money you get, and the better your score is.

Iwata

By the way, how do you suck up ghosts with ichimodajin?

Ikebata

As a new feature, this game has something called the Strobulb. You can charge up the Strobulb to shine light on a broad area, so while charging the Strobulb, you wait for the ghosts to gather and then if you release it at just the right time, they get stunned.

Iwata

You can't suck them up if they aren't stunned.

Ikebata

Right. Once you get them stunned, all you have to do is suck them up. So timing and position are important.

Miyamoto

If you hit ghosts in front of you with light, they disappear, so getting a good position means gathering as many ghosts behind you as possible. Then, when the right moment comes, you turn around and release the Strobulb. That's ichimodajin. (laughs)

Iwata

(laughs)

Miyamoto

It feels really great, so be sure to try ichimodajin.

Ikebata

And you'll get lots of money! (laughs)