Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Nintendo 3DS



Volume 2 : Samurai Warriors Chronicles

A Warriors Game on Two Screens

Iwata

Samurai Warriors exists because Dynasty Warriors 2 existed, but you didn't just switch in new characters.

Koinuma

No. If we had made the same thing, just switching the theme, it wouldn't have been that interesting. So for Samurai Warriors, we thought about focusing on each character and establishing their personalities. In Dynasty Warriors 2, you fight on a wide-open field, but castles are more representative of the Sengoku (Warring States) period, so in Samurai Warriors, we decided to feature castles and the characters surrounding them in order to create a difference.

Iwata

How exactly do you establish the personalities of the characters?

Koinuma

When we make a Samurai Warriors game, we determine a broad course—what story from what time period we want to portray—and then research the anecdotes surrounding the various historical personages.

Iwata

You thoroughly research the historical accounts.

Koinuma

Right. When we decide on certain warlords to feature and build up a story, weak points always appear. We complement that with some fiction to further establish the characters, but the basis is always historical.

Iwata

You don't change history for your own convenience.

Koinuma

No, we never do that. We only arrange it so it becomes more interesting as a game.

Iwata

I see. Are all of the staff members knowledgeable about the Three Kingdoms and the Sengoku period? Or is there a mix of experts and mere dabblers?

Koinuma

It's a mix. Some are like walking dictionaries. They go visit castles in their free time! (laughs)

Iwata

I thought so. (laughs)

Koinuma

And someone has actually been to see the Red Cliffs, scene of the biggest battle16in the Three Kingdoms period.

Iwata

So some of you actually go all the way to the Yangtze River? 17. The biggest battle in the Three Kingdoms period: The Battle of Red Cliffs. A battle between the armies of Cao Cao and the combined forces of Liu Bei and Sun Quan at the Red Cliffs by the Yangtze River in the year 208 A.D. during the end of the late Han Dynasty in China.

Koinuma

Yes. But we also have people who have a passing interest in history and others with no interest at all.

Iwata

If only experts were making the game, it would become unbalanced, so it's healthy to have all sorts of people.

Koinuma

Yeah. When we test-played it in-house, there were lots of opinions, which was very interesting. Sometimes there would be completely opposite opinions and I'd be like, "Which one should I believe?" (laughs)

Iwata

You always hear that the winners write history. Even within the historical evidence, there are opposite accounts with regard to the same person depending on interpretation and where it's presented.

Koinuma

Yes. I do think that history is written by winners. For example, a lot of unflattering things are written about Mitsuhide Akechi, who instigated the Incident at Honnoji, but that's because Hideyoshi Toyotomi later defeated him. I think, however, that Mitsuhide must have had his reasons. So in the games we have tried to portray him flatteringly, to create history as he may have seen it.

Iwata

I see. Did you always like history of the Sengoku period?

Koinuma

I wasn't that knowledgeable, but I had encountered it through video games.

Iwata

You learned about the Three Kingdoms in your high school club room and about Nobunaga at the snack shop. (laughs)

Koinuma

Yeah. (laughs) I read novels about the Sengoku period by Ryotaro Shiba18 and the historical manga series Sangokushi by Mitsuteru Yokoyama.19

Iwata

That's an interesting series. (laughs)

Koinuma

Yeah. (laughs) Sixty volumes of Sangokushi, as well as Suikoden, are still at my parent's house. I was buying and reading all of those, so you might say I was enjoying the stories rather than studying the history. 18. Ryotaro Shiba: An author who wrote many historical novels, such as Ryoma ga Yuku and Saka no Ue no Kumo. He passed away in 1996.

19. Mitsuteru Yokoyama: A manga author whose works, such as Tetsujin 28-go, Sally the Witch and Sangokushi, cover a wide variety of genres. He passed away in 2004.

Iwata

Now what was your first impression when you saw the Nintendo 3DS system?

Koinuma

I was shocked the first time I saw it. There were about 100 people in the room, and I was the first one to see the Nintendo 3DS system brought by Nintendo, but I was so surprised that I couldn't help but shout out "Whoa!"

Iwata

It just burst out. (laughs)

Koinuma

Yeah. And I'm not the type to do that when I'm surprised.

Iwata

You've seen a lot of new hardware and got used to so many things that not just anything will surprise you.

Koinuma

Yeah. What I saw at that time was the game Animal Crossing (tentative title).20I was shocked, and I thought, "So that…looks like this…"

Iwata

Did the staff members from Nintendo just show you the system and say, "Take a look at this," without telling you that it was glasses-free 3D?

Koinuma

Yes. They didn't even explain that it was Animal Crossing (tentative title).

Iwata

I see…so that's how they presented it! (laughs)

Koinuma

I was absolutely floored. (laughs) 20. Animal Crossing (tentative title): A new game in the Animal Crossing™ series that is currently under development for the Nintendo 3DS system. Release date: TBD.

Iwata

When you first tried out the new hardware, how did you think you would develop the Warriors series for the Nintendo 3DS system?

Koinuma

The Warriors series goes back ten years, and Samurai Warriors for seven. As the series has built up, it's gotten harder to add new elements.

Iwata

That has a tendency to happen when ten years have passed since the first product in a series.

Koinuma

Yeah. But with the Nintendo 3DS system, the visuals are 3D—with a sense of depth—so of course I wanted to make full use of that.

Iwata

Showing stunning graphics in 3D was a given.

Koinuma

Yes. And something that's completely new for the series—although some might say it's so obvious—is that there are two screens.

Iwata

This is actually the first time for a Warriors game to use two screens, one of which is a touch screen.

Koinuma

Yes. I thought I would construct new game mechanics around that. I adopted a system whereby you can swap in a number of warlords, up to four at a time. You fight on the upper screen, while on the lower screen you issue commands and observe the overall situation. You can instantly switch among the four warlords in their respective places.

Iwata

The Warriors games have always been busy, but now there's more to do all at once.

Koinuma

Yes. It's pretty frantic this time. But in a good way. The Warriors games have always involved long travel time. They're fun when you're fighting on the battlefield, but there's little play on your way to the next place.

Iwata

You mean that you travel, fight like crazy, travel, fight like crazy, over and over again, and the travel times drag on a bit?

Koinuma

Yeah. This time, battlefields show up as you're traveling, and when that happens, you can swap in other warlords. That way you can always enjoy that feeling of one against many.

Iwata

It maintains that feeling, so gameplay feels more tightly concentrated.

Koinuma

Right. Until now in the Warriors series, the lengthy travel time was a challenge, a wall we never quite overcame, but this time I think we did it.