Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.



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Brain Age: Concentration Training - Volume 2

Finding The Right Dr. Kawashima

Iwata

When you changed tack in terms of development, what kind of concrete changes did it lead to?

Kawamoto

In previous Brain Age titles, Dr. Kawashima rarely showed up during exercises, but this time he talks to you directly.

Kitamura

He congratulates you when you get the right answer, and when it looks like you're ready to give in, he encourages you.

Kawamoto

As we approached the midway point of the development process, we started to add more and more effects like that.

Kitamura

That's right.

Takahashi

When Dr. Kawashima began appearing, I was fully absorbed in testing the game, but I found I couldn't do the calculations!

Iwata

Why was that?

Takahashi

Well, Dr. Kawashima kept interrupting, saying things like, "Okay!" and "Hmm!"

Iwata

Ah, so you couldn't concentrate on doing the calculations.

Takahashi

Exactly! (laughs) I would be saying (gesturing as if waving someone away), "Be quiet, will you?" (laughs)

Iwata

It would probably be a bit dull if he didn't speak at all, but at the same time, having him speak too much...

Takahashi

It really got in the way of things.

Kawamoto

It was a bit like having a personal tutor who isn't that good at his job.

Kitamura

We really struggled over how to frame Dr. Kawashima's character in the game.

Iwata

Clearly! I mean, you had him as a volcano at first! (laughs)

Kitamura

We had decided to give him a voice even when he still had a volcano on his head. Then we started thinking about what he should sound like and how he should look. At first, he was really scary, like a truly demonic teacher or P.E. instructor. We had Ito-san come up with his lines.

Iwata

Ito-san, you wrote Dr. Kawashima's lines?

Ito

Yes. First, I thought of about four categories characterizing the types of lines he should say and asked the staff to vote. The choices were "Very Strict," "Somewhat Strict," "Kind," and "Very Sarcastic."

Iwata

I see.

Ito

"Somewhat Strict" got the most votes, so we proceeded with development along those lines, but later on, when we had some other people test it, they hated it.

Iwata

Why was that?

Ito

They said he was too strict, and it felt like he was looking down on them. They didn't like the feeling of him scolding them.

Iwata

Sorry to interrupt, but I should inform our readers that we're not talking about the real Dr. Kawashima's personality, so please don't get the wrong idea about him!

Takahashi

Right! (laughs) Dr. Kawashima has been great about allowing us to create a new personality for him in the game.

Kawamoto

He's a very generous person who's been incredibly helpful ever since the first Brain Age title.

Iwata

So even when he was only being "somewhat strict", it felt as if Dr. Kawashima was getting angry at you?

Ito

Yes. We tried taking the edge off his lines a bit, and then we got more answers to the effect that he was quite likable. But there were still some people who said they couldn't stand him.

Iwata

I wonder what was so bad about him?

Ito

I thought about what could be bothering them and concluded that some people must be very sensitive to that feeling of being looked down on. For a character in a video game to address them in such a familiar fashion must have felt rather disconcerting.

Iwata

Can you give me an example of the kind of line that disconcerted people?

Ito

Well, depending on how it's said, even a compliment like "That's amazing!" can sound rather like the speaker is making fun of you.

Iwata

So the same phrase can sound sarcastic depending on how it's said.

Kitamura

If you're reading it, you may well just skip over it, but when it's voiced, you can't help but hear it, so even a slight difference in phrasing can rub you the wrong way.

Takahashi

And at first, instead of using a voice actor, we were using a staff member's voice. I recommended that we brought a professional voice actor in as soon as possible in order to achieve the right vocal phrasing.

Ito

That's right. Then once we got that advice...

Kitamura

We made provisional recordings with a voice actor right away and began debugging, but some of the debugging staff said they didn't really like it. Ito-san was revising the text right up until the final recording.

Ito

Yes. When we did the actual recording with the voice actor, I listened to each line, saying "That didn't sit quite right…" and asked him to record it over and over.

Kitamura

I think that really improved the voice work in the final product.

Iwata

When I played it, I thought it felt natural.

Ito

In addition to making revisions to the wording, we also fine-tuned other aspects of the lines. At first, if you get the right answer, Dr. Kawashima will say, "Very good!" But then just as the player is really starting to concentrate, he suddenly holds back.

Iwata

Oh, I see. Instead of talking the whole time, once you're on a roll, he watches in silence.

Ito

That's right. And if you make a mistake, he'll offer words of encouragement. But then, when you're building up a head of steam, he will quiet down again.

Takahashi

I think that's why I stopped thinking, "Be quiet, will you?" (laughs)

All

(laughs)

Iwata

I think that by having Dr. Kawashima addressing you directly, the game's toughness is made more palatable and the player is encouraged to keep trying.

Takahashi

I think that's right.