Iwata Asks is a series of interviews conducted by former Nintendo Global President Satoru Iwata with key creators behind the making of Nintendo games and hardware.





Volume One: Wii MotionPlus Inspires New Controls

Rocket Fists Give Birth to an Ancient Civilization

Iwata

Could you introduce us to some of the new items that appear this time?

Aonuma

One is the flying Hook Beetle in the form of the insect it's named after.

Iwata

Could we say it's a bug robot?

Aonuma

Yes, we call it that. At first, it was a boomerang.

Iwata

Huh? A boomerang turned into a beetle?

Aonuma

Yes. (laughs)

Fujibayashi

At first, a boomerang would spin through the air, and they fly out.

Aonuma

We thought it might fun if you could tilt the Wii Remote Plus so it flew however you wanted and tried out some things, but then we started talking about how that simply wasn't much like a boomerang. (laughs)

Iwata

I'd say not. (laughs)

Aonuma

And it had a camera. We wanted to think of an item that would fit better with that feature and came up with rocket fists. (laughs) (Editor's note: a rocket fist was something commonly seen in giant robot cartoons in the 1970's. Literally the fist with rockets attached would fly off of the hero robot's arm to punch and destroy distant evil enemies.)

Iwata

The boomerang suddenly became a rocket fist? (laughs)

Kobayashi

Yes. (laughs) At that time, it could also grab things, so we thought it would be cool if something like a hand were flying around.

Fujibayashi

In the end, it turned into a beetle. The way it looks like it flies out from your arm is leftover from the rocket fist.

Iwata

Got it. (laughs)

Fujibayashi

Beetle can fly quite some distance from Link, and we thought that might cause some trouble.

Iwata

It could have a markedly negative effect on gameplay.

Fujibayashi

Exactly. Players would be able to go to places and see things that they shouldn't yet. We realized that right away.

Kobayashi

The landform staff wouldn't stop complaining about it. (laughs)

Fujibayashi

They were livid, but we squeezed it in, and it turned into a very user-friendly item.

Iwata

But it makes one wonder how a mechanical marvel like a flying beetle would exist in the world of The Legend of Zelda.

Aonuma

But thanks to this mechanical item, we decided to expand on that theme, which gave birth to the ancient civilization that is part of the backdrop this time.

Kobayashi

That's right.

Aonuma

At first, we weren't thinking about having an advanced ancient civilization be part of the milieu. As you can tell from a rocket fist. (laughs)

Iwata

(laughs) So if you hadn't thought of rocket fists, the game wouldn't have involved an ancient civilization?

Aonuma

It may have been quite different.

Iwata

Ah…I think we'll make this section's title "Rocket Fists Give Birth to an Ancient Civilization." (laughs)

Everyone

(laughs)

Fujibayashi

But that's really how the ancient civilization came about, and then we could play it out, saying, "Let's make this person a robot," and "Let's make this place ancient ruins."

Iwata

It is true that we don't make The Legend of Zelda games based on a story. The process is the exact opposite of thinking up a story at the start, coming up with various settings, and writing a proposal. Of course, both ways are valid.

Fujibayashi

That's right. The way we make The Legend of Zelda games is like solving a puzzle, so it's really enjoyable.

Tanaka

That's right.

Iwata

You all like that. Wriggling around and landing. (laughs)

Aonuma

Oh, I see. You struggle and squirm, but pull off a solid landing, which feels really good. (laughs)

Fujibayashi

That's true. And the Gust Bellows is a new item making its first appearance in a 3D Legend of Zelda game.

Iwata

That magic jar you use to blow stuff around, right? How did you come up with that?

Aonuma

That item first appeared a long time ago in The Legend of Zelda: The Minish Cap10, which Fujibayashi-san worked on. 10. The Legend of Zelda: The Minish Cap: An action-adventure game released for the Game Boy Advance system in January 2005.

Fujibayashi

It can do anything. I love it! (laughs)

Iwata

Yes, the Gust Bellow is one of those things you whip out whenever you're in trouble.

Fujibayashi

You say, "It can even do this! After all, it's the Gust Bellow!"

Iwata

(laughs)

Fujibayashi

A game is fun when it has profoundly mysterious things, so we figure its best to prepare items for doing all kinds of things from the very start.

Aonuma

The Gust Bellow can blow around all sorts of things, but at first it could also suck things up.

Kobayashi

Oh, we did experiment with that.

Fujibayashi

It was a magic jar that could suck in and blow out.

Kobayashi

And you could narrow down the mouth like you might to adjust the flow of water from a hose. And if you twisted the end you could blow things further.

Tanaka

From behind Link's back, you couldn't see the mouth, so you were like, "What's going on?!" (laughs)

Aonuma

You couldn't see at all. (laughs) So we made it to only blow and realized that was enough to allow players to do all sorts of things. Then we decided to refine the satisfaction of blowing things around and it turned into a great item.

Fujibayashi

The Whip is a new item, too.

Aonuma

Oh right, the Whip. Around the time of the E3 2010, Iwata-san said the Whip was cool.

Fujibayashi

And that decided it.

Aonuma

Yes. That statement alone set us to polishing it up.

Iwata

Huh? What I said did that? 11. E3 (Electronic Entertainment Expo) 2010: A video game trade show usually held once a year in Los Angeles. Attendees of E3 in 2010 were able to experience The Legend of Zelda: Skyward Sword for the first time.

Fujibayashi

Yes. We were making a whip before that, but we weren't sure if we should actually use it. Then, before E3, we had a chance to have you look at a version still under development. The conversation turned to using this opportunity to put in a whip, and your response was amazingly positive.

Iwata

Well, I was really happy! (laughs)

Tanaka

Until E3, we hadn't done much with the Whip.

Kobayashi

It was a brand spanking new item.

Iwata

And I snapped at it. (laughs)

Aonuma

You sure did! (laughs) We thought, "Well, now we got to use it!"

Fujibayashi

We thought, "This'll work," and started seriously developing it.

Tanaka

If you swing the Wii Remote Plus, you can use it to haul in items.

Aonuma

And you can do things like snatch keys away from enemies.

Kobayashi

Uh, yes, but…

Aonuma

Yes?

Kobayashi

Is it all right to reveal that?

Aonuma

Oh, sure. Like Iwata-san said at the beginning, there's so much packed into this game that it won't matter.

Kobayashi

That certainly is true! (laughs)